{"id":1000,"date":"2013-05-20T13:06:43","date_gmt":"2013-05-20T20:06:43","guid":{"rendered":"http:\/\/www.sprixelsoft.com\/?p=1000"},"modified":"2013-05-20T13:06:43","modified_gmt":"2013-05-20T20:06:43","slug":"expenses","status":"publish","type":"post","link":"http:\/\/www.sprixelsoft.com\/?p=1000","title":{"rendered":"Expenses"},"content":{"rendered":"<p>We decided that we want to do this independently rather than trying to find a publisher or investor because&#8230; well, that&#8217;s how we roll. We like the idea of our games belonging to us, not having debt to anyone, and being able to make our own decisions. There&#8217;s a great sense of freedom with that, but unfortunately there&#8217;s a certain degree of reality as well that &#8220;things cost dollars&#8221;.<\/p>\n<p>&nbsp;<\/p>\n<p><!--more-->As you may have seen on <a href=\"http:\/\/www.sprixelsoft.com\/?p=983\">Friday<\/a>, we have applied to be a part of the Indie Megabooth at PAX Prime. Getting accepted to that would be be mega-wicked-awesome, there&#8217;s no doubt in my mind about that. But unfortunately things do cost money. We&#8217;re looking at incorporating right now, and should we get to go to PAX (I already have hotel and plane booked as I intend on attending for kicks even if we end up not being presentors) it&#8217;s going to cost us a bunch more in booth fees as well. The domain name just was renewed, and we&#8217;ll have to renew web space later this year too.<\/p>\n<p>&nbsp;<\/p>\n<p>Here are a few articles on the return to expect on an indie game:<\/p>\n<ul>\n<li><a href=\"http:\/\/hitboxteam.com\/dustforce-sales-figures\">http:\/\/hitboxteam.com\/dustforce-sales-figures<\/a><\/li>\n<li><a href=\"http:\/\/www.gamasutra.com\/view\/feature\/186940\/defenders_quest_by_the_numbers_.php\">http:\/\/www.gamasutra.com\/view\/feature\/186940\/defenders_quest_by_the_numbers_.php<\/a><\/li>\n<li><a href=\"http:\/\/joostdevblog.blogspot.co.uk\/2011\/10\/proun-is-big-success-pay-what-you-want.html\">http:\/\/joostdevblog.blogspot.co.uk\/2011\/10\/proun-is-big-success-pay-what-you-want.html<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>It varies from &#8220;hmm, we could actually see a return on this&#8221; to &#8220;wow&#8230; that was not a financially wise decision. But I think the thing that keeps me going on this is the comments like:<\/p>\n<blockquote><p>&#8220;Without a doubt, yes, it was worth it. It is true that the final earnings, spread out among four people to account for almost 2 years of development is not particularly impressive, considering that more money could have been made at normal jobs without taking the considerable risks that we took. However, it&#8217;s important to note that the entire time we were doing what we loved, not for the goal of a monetary reward, but in order to make something beautiful come into existence.&#8221;<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>Which, is the heart of what I believe Matt and I both have in our minds moving forward.\u00a0I&#8217;m still on the fence every day as to whether I should go back to working on Super Hematoma in my spare time while working a job for some cash-money&#8230; but wow would it be great if we could make indie game dev a viable way to support ourselves.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We decided that we want to do this independently rather than trying to find a publisher or investor because&#8230; well, that&#8217;s how we roll. We like the idea of our games belonging to us, not having debt to anyone, and being able to make our own decisions. There&#8217;s a great sense of freedom with that, but unfortunately there&#8217;s a certain degree of reality as well that &#8220;things cost dollars&#8221;. &nbsp;<\/p>\n","protected":false},"author":3,"featured_media":1002,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[14],"class_list":["post-1000","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-industry"],"_links":{"self":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1000","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1000"}],"version-history":[{"count":5,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1000\/revisions"}],"predecessor-version":[{"id":1007,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1000\/revisions\/1007"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/media\/1002"}],"wp:attachment":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1000"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1000"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1000"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}