{"id":1376,"date":"2013-06-26T11:00:29","date_gmt":"2013-06-26T18:00:29","guid":{"rendered":"http:\/\/www.sprixelsoft.com\/?p=1376"},"modified":"2013-06-26T14:11:59","modified_gmt":"2013-06-26T21:11:59","slug":"the-internet-is-neat","status":"publish","type":"post","link":"http:\/\/www.sprixelsoft.com\/?p=1376","title":{"rendered":"The Internet is Neat. So is Zelda Music."},"content":{"rendered":"<p>I grew up with the occasional subscription to magazines such as Game Pro, Game Players, and Nintendo Power. None of those are in print anymore&#8230; and as much as I&#8217;m nostalgic for the world of print&#8230; I&#8217;m also happy that I&#8217;m able to get information much more easily and spontaneously this millennium.<\/p>\n<p>&nbsp;<\/p>\n<p><!--more--><\/p>\n<p>I happened to be catching up on all the Facebook goings ons when I saw (in response to\u00a0<a href=\"http:\/\/m.latintimes.com\/articles\/5521\/20130621\/legend-zelda-wii-u-will-similar-skyrim.htm\">this article<\/a>) the following\u00a0update from Jeremy Soule (composer for Skyrim):<\/p>\n<blockquote><p>Zelda developers, it is nice to hear that you like Skyrim. Given my experience, let me reinforce the idea that an emotionally rich game requires a carefully constructed musical architecture&#8230; This represents more than just &#8220;cool&#8221; music. There is a science that can be utilized. And, as I am a fan of the Zelda series, I would like to enjoy your creative spin on aspects of Skyrim, so here are a few suggestions&#8230;<\/p>\n<p>&nbsp;<\/p>\n<p>1. Please, avoid chip tunes or chip-sounding tunes. I know this is a Nintendo &#8220;trademark&#8221; at this point, but it won&#8217;t hurt the franchise to utilize more complex textures.<\/p>\n<p>&nbsp;<\/p>\n<p>2. Intonation &#8211; I did more work on intonation than perhaps any other aspect of Skyrim&#8217;s score. This work goes beyond the capabilities of onboard synthesizers&#8211;again, this is why chip tunes should be abandoned. Tuning really is as critical as the music composition itself. My schematics were always highly complex&#8230; But as a simple illustration, is Skyrim running at 440 Hz? You decide!<\/p>\n<p>&nbsp;<\/p>\n<p>3. Implement a unified atmospheric and thematic approach to composition. Context of inner-space emotion is also critical beyond the obvious narratives. This is a different approach, but it works.<\/p>\n<p>&nbsp;<\/p>\n<p>4. Psychoacoustics. Recording techniques beyond instrumentation need to be considered at every stage of engineering.<\/p>\n<p>&nbsp;<\/p>\n<p>Looking forward to the new game!<\/p><\/blockquote>\n<p>Little comments like this from industry folk were much less likely to find their way into print back in the day. Now, they will occasionally get picked up on today&#8217;s gaming blogs, but I&#8217;m thankful that we have sites like Facebook and Twitter where we can gain insight directly from the humans themselves in real time.<\/p>\n<p>&nbsp;<\/p>\n<p>I&#8217;m of course split between chiptunes and orchestra. I love them both, but I think I agree with Jeremy on this one. If the <a href=\"http:\/\/zelda-symphony.com\/\">Symphony of the Goddesses<\/a> tour has \u00a0proved anything, it&#8217;s that Zelda sounds great with real instruments. I love the way orchestra sounds in games. That said, <a href=\"http:\/\/www.youtube.com\/watch?v=JLLUQ03RWro\">Skyward Sword<\/a> did use orchestra&#8230; so I&#8217;m not completely sure why he assumes that they might go back to chiptunes for their next one.<\/p>\n<p>&nbsp;<\/p>\n<p>I&#8217;d really love to see chiptunes\u00a0<em>combined<\/em> as just another instrument\u00a0<em>within<\/em> the orchestra. \u00a0That would be hawt.<\/p>\n<p>&nbsp;<\/p>\n<p>On a semi-related note, here are a couple of timelapses I recorded at the latest round of the Symphony of the Goddesses tour, here in sunny San Francisco. I tried for a few days to do a custom Vine upload from Android to no avail, but here&#8217;s a Youtube version that behaves practically the same as Vine.<\/p>\n<p><center><br \/>\n<iframe loading=\"lazy\" width=\"480\" height=\"400px\" class=\"\" id=\"\" src=\"http:\/\/www.youtube.com\/embed\/videoseries?rel=0&amp;autohide=1&amp;showinfo=0&amp;loop=1&amp;list=PLAPzuqqNsJCCZmlZN99ZNLWblRI2sADB5&amp;vq=large&amp;hl=en_US\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" width=\"480\" height=\"400px\" class=\"\" id=\"\" src=\"http:\/\/www.youtube.com\/embed\/videoseries?rel=0&amp;autohide=1&amp;showinfo=0&amp;loop=1&amp;list=PLAPzuqqNsJCDhIGcmAUzyPWcmM4RbnekR&amp;vq=large&amp;hl=en_US\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\n<\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I grew up with the occasional subscription to magazines such as Game Pro, Game Players, and Nintendo Power. None of those are in print anymore&#8230; and as much as I&#8217;m nostalgic for the world of print&#8230; I&#8217;m also happy that I&#8217;m able to get information much more easily and spontaneously this millennium. &nbsp;<\/p>\n","protected":false},"author":3,"featured_media":1377,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[17],"class_list":["post-1376","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-sound"],"_links":{"self":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1376","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1376"}],"version-history":[{"count":10,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1376\/revisions"}],"predecessor-version":[{"id":1854,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1376\/revisions\/1854"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/media\/1377"}],"wp:attachment":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1376"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}