{"id":1628,"date":"2013-08-02T12:22:19","date_gmt":"2013-08-02T19:22:19","guid":{"rendered":"http:\/\/www.sprixelsoft.com\/?p=1628"},"modified":"2013-08-02T12:22:19","modified_gmt":"2013-08-02T19:22:19","slug":"here-comes-a-new-challenger","status":"publish","type":"post","link":"http:\/\/www.sprixelsoft.com\/?p=1628","title":{"rendered":"Here Comes A New Challenger!"},"content":{"rendered":"<p>I&#8217;ve been working on getting new animation done for a while now. I&#8217;ve got a mostly complete set of animation cycles for our first male bruiser. I still need to do poses with different types of weapons, and some cycles that won&#8217;t find themselves into our first level. For the moment I&#8217;m taking a break from our beefy dude, and concentrating on getting all existing cycles done for a fierce female bruiser.<\/p>\n<p>&nbsp;<\/p>\n<p><!--more--><br \/>\nThere&#8217;s actually some additional combat stuff that&#8217;s been done that you still haven&#8217;t been able to see. I&#8217;ve got animation for putting people in, attacking while in, and throwing from headlocks. We&#8217;ve got animations for attacking people that have been knocked down, and some revisions on almost all of the cycles that were in old videos of the game. I&#8217;ve hesitated to show off any of these cycles, as after kicking off swapable facial features, the Bruisers look kind of odd as faceless\/bald templates. But hey, that&#8217;s part of the fun behind the scenes sort of stuff that you just won&#8217;t get to see unless I show it, right?<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1631\" alt=\"Superhematoma_animation_male_thug_a_punchcycleonground_001\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_male_thug_a_punchcycleonground_001.gif\" width=\"64\" height=\"64\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1632\" alt=\"Superhematoma_animation_male_thug_a_headlocker_002\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_male_thug_a_headlocker_002.gif\" width=\"64\" height=\"64\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_male_thug_a_thrownfromheadlock_002.gif\" alt=\"Superhematoma_animation_male_thug_a_thrownfromheadlock_002\" width=\"128\" height=\"96\" class=\"alignnone size-full wp-image-1637\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_male_thug_a_damagefromfront_002.gif\" alt=\"Superhematoma_animation_male_thug_a_damagefromfront_002\" width=\"64\" height=\"64\" class=\"alignnone size-full wp-image-1639\" \/><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>I&#8217;m up to 42 cycles done for the dude right now, with another 19 expected to go, not including any special ways to die. It&#8217;s enough that we can iron out the gameplay as soon as Matt is able to finish his revisions to the engine. As I mentioned above though, I&#8217;m now pursuing animation for our first female archetype for a bruiser. She&#8217;s actually gone through a few variations since her first incarnation:<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-290\" alt=\"Superhematoma_art_female_concepts_012\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/02\/Superhematoma_art_female_concepts_012.png\" width=\"39\" height=\"39\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-291\" alt=\"Superhematoma_art_female_concepts_015\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/02\/Superhematoma_art_female_concepts_015.png\" width=\"40\" height=\"39\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-292\" alt=\"Superhematoma_art_female_concepts_017\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/02\/Superhematoma_art_female_concepts_017.png\" width=\"39\" height=\"39\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-299\" alt=\"Superhematoma_art_female_concepts_016\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/02\/Superhematoma_art_female_concepts_016.png\" width=\"53\" height=\"53\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-297\" alt=\"Superhematoma_art_female_concepts_013\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/02\/Superhematoma_art_female_concepts_013.png\" width=\"57\" height=\"57\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-298\" alt=\"Superhematoma_art_female_concepts_014\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/02\/Superhematoma_art_female_concepts_014.png\" width=\"57\" height=\"57\" \/><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>As you can see, I was originally working up a color scheme that was a bit more limited in the palette. I actually still like that original design, but I realized while doing the <a href=\"http:\/\/www.sprixelsoft.com\/?p=1522\">promotional illustration<\/a> that the way I was designing all the other characters, was with color on top, and a complement on the bottom. Since we&#8217;re color coding teams, it made sense to do this, especially since in levels like our first one, characters will likely have their lower bodies obscured.<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1311\" alt=\"Superhematoma_effects_oil_wading_001\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/06\/Superhematoma_effects_oil_wading_001.gif\" width=\"64\" height=\"64\" \/><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>Aside from that, the black color of the (what I imagined as leather) made it very difficult to read against the dark colors of the oil in our first level. So the design has been revised a bit to a color scheme that I think works better.<\/p>\n<p><center><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-298\" alt=\"Superhematoma_art_female_concepts_014\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/02\/Superhematoma_art_female_concepts_014.png\" width=\"57\" height=\"57\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_art_female_concepts_018.png\" alt=\"Superhematoma_art_female_concepts_018\" width=\"64\" height=\"64\" class=\"alignnone size-full wp-image-1648\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_art_female_concepts_019.png\" alt=\"Superhematoma_art_female_concepts_019\" width=\"64\" height=\"64\" class=\"alignnone size-full wp-image-1649\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_art_female_concepts_022.png\" alt=\"Superhematoma_art_female_concepts_022\" width=\"64\" height=\"64\" class=\"alignnone size-full wp-image-1645\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_female_punk_a_idle_002.gif\" alt=\"Superhematoma_animation_female_punk_a_idle_002\" width=\"64\" height=\"64\" class=\"alignnone size-full wp-image-1646\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_female_punk_a_idle_004_test1.gif\" alt=\"Superhematoma_animation_female_punk_a_idle_004_test\" width=\"64\" height=\"64\" class=\"alignnone size-full wp-image-1653\" \/><\/center><\/p>\n<p>&nbsp;<\/p>\n<p>And of course, we still have the eyeless, bald versions that I&#8217;m actually animating with:<\/p>\n<p><center><br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_female_punk_a_idle_004.gif\" alt=\"Superhematoma_animation_female_punk_a_idle_004\" width=\"64\" height=\"64\" class=\"alignnone size-full wp-image-1647\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_female_punk_a_block_001.gif\" alt=\"Superhematoma_animation_female_punk_a_block_001\" width=\"64\" height=\"64\" class=\"alignnone size-full wp-image-1657\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_female_punk_a_defeat_001.gif\" alt=\"Superhematoma_animation_female_punk_a_defeat_001\" width=\"64\" height=\"64\" class=\"alignnone size-full wp-image-1658\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_female_punk_a_run_003.gif\" alt=\"Superhematoma_animation_female_punk_a_run_003\" width=\"64\" height=\"64\" class=\"alignnone size-full wp-image-1659\" \/><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been working on getting new animation done for a while now. I&#8217;ve got a mostly complete set of animation cycles for our first male bruiser. I still need to do poses with different types of weapons, and some cycles that won&#8217;t find themselves into our first level. For the moment I&#8217;m taking a break from our beefy dude, and concentrating on getting all existing cycles done for a fierce female bruiser. &nbsp;<\/p>\n","protected":false},"author":3,"featured_media":1629,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[13],"class_list":["post-1628","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-progress-report"],"_links":{"self":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1628","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1628"}],"version-history":[{"count":10,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1628\/revisions"}],"predecessor-version":[{"id":1661,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1628\/revisions\/1661"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/media\/1629"}],"wp:attachment":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1628"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1628"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1628"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}