{"id":1756,"date":"2013-08-16T14:45:25","date_gmt":"2013-08-16T21:45:25","guid":{"rendered":"http:\/\/www.sprixelsoft.com\/?p=1756"},"modified":"2013-08-16T14:45:55","modified_gmt":"2013-08-16T21:45:55","slug":"infinite-diversity-in-infinite-combinations","status":"publish","type":"post","link":"http:\/\/www.sprixelsoft.com\/?p=1756","title":{"rendered":"Infinite Diversity in Infinite Combinations"},"content":{"rendered":"<p>Well&#8230; maybe not infinite, but if you do the math&#8230; we&#8217;ve currently got two genders, nine eye types per gender, nine eye types per gender, fifteen skin tones, and twenty seven hair tones, why&#8230; that means we&#8217;ve got <em>984,150<\/em> possible combinations at the moment that could come out of our Bruiser Generator. Not a bad starting place, in my opinion.<\/p>\n<p><!--more--><br \/>\nSome health issues kept me from focusing as strongly as I&#8217;d liked this week. Kidney stones are not fun. But when I wasn&#8217;t either keeling over with pain, or unconscious from painkillers I was trying to expand the options available for our female character:<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1760 aligncenter\" alt=\"hair and eye combinations for our first female bruiser in Super Hematoma\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/FemaleEyeVariations.png\" width=\"578\" height=\"570\" srcset=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/FemaleEyeVariations.png 578w, http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/FemaleEyeVariations-300x295.png 300w, http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/FemaleEyeVariations-304x300.png 304w, http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/FemaleEyeVariations-500x493.png 500w\" sizes=\"auto, (max-width: 578px) 100vw, 578px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Aside from the above additions to the facial features (hair had actually been done last week), we&#8217;ve got a slightly simplified 4 tone palette for her skin as opposed to the 5 that I used for the first male bruiser. I had originally been inspired by <a href=\"http:\/\/media.steampowered.com\/apps\/dota2\/workshop\/Dota2CharacterArtGuide.pdf\">the DOTA 2 Character Art Guide<\/a> when I had created him, and decided to give different tones for his flesh lower on the body than higher on the body. This doesn&#8217;t come off as particularly beneficial though as I don&#8217;t really have a gradient for the rest of his features&#8230; and in fact I&#8217;m still unsure whether to leave it as is or not. I&#8217;ll make that decision down the road though as to whether to add more tones to <em>this<\/em> character, or to remove ones from the original <a href=\"http:\/\/www.sprixelsoft.com\/?p=1416\"><em>guy<\/em><\/a> character. I want to see it all behaving in game for a bit before I make any sort of corrective decision. I think it\u00a0<em>may<\/em> help a little having the extra tone on the guy. And since the girl is wearing long socks, it&#8217;s probably fine to leave them both alone.<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1762\" alt=\"Skin tones for the first female bruiser in Super Hematoma\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/FemaleSkinColors.png\" width=\"600\" height=\"386\" srcset=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/FemaleSkinColors.png 600w, http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/FemaleSkinColors-300x193.png 300w, http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/FemaleSkinColors-466x300.png 466w, http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/FemaleSkinColors-500x321.png 500w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>I will admit I&#8217;m not 100% happy with how the dark skin palettes (particularly the last, darkest one) are working at the moment&#8230; I may need to spend more time getting them to look a bit better down the road as it&#8217;s so low contrast that it gets hard to even tell that there is a nose. \u00a0The problem is that I used a shadow color for the nose, and thus it kind of just blends in with the dark color. Maybe a highlight could work, but I can&#8217;t easily switch it without just introducing a new piece to the palette for her for those like&#8230; three pixels. I think the guy suffers from this too to an extent, but maybe because of the difference in the mouth it didn&#8217;t bug me as much.<\/p>\n<p>&nbsp;<\/p>\n<p>At any rate, tweaks to the palette can wait. I&#8217;ve still got lots of animation to do, but I did get another five done this week along with some small revisions to the last batch.<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" style=\"background-color: #777;\" alt=\"Superhematoma_animation_female_punk_a_slidekick_002\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_female_punk_a_slidekick_002.gif\" width=\"64\" height=\"64\" \/><img loading=\"lazy\" decoding=\"async\" style=\"background-color: #777;\" alt=\"Superhematoma_animation_female_punk_a_walkbash_001_forweb_01\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_female_punk_a_walkbash_001_forweb_01.gif\" width=\"64\" height=\"128\" \/><img loading=\"lazy\" decoding=\"async\" style=\"background-color: #777;\" alt=\"Superhematoma_animation_female_punk_a_ram_001\" src=\"http:\/\/www.sprixelsoft.com\/wp-content\/uploads\/2013\/08\/Superhematoma_animation_female_punk_a_ram_001.gif\" width=\"64\" height=\"64\" \/><\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Well&#8230; maybe not infinite, but if you do the math&#8230; we&#8217;ve currently got two genders, nine eye types per gender, nine eye types per gender, fifteen skin tones, and twenty seven hair tones, why&#8230; that means we&#8217;ve got 984,150 possible combinations at the moment that could come out of our Bruiser Generator. Not a bad starting place, in my opinion.<\/p>\n","protected":false},"author":3,"featured_media":1757,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[13],"class_list":["post-1756","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-progress-report"],"_links":{"self":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1756"}],"version-history":[{"count":9,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1756\/revisions"}],"predecessor-version":[{"id":1773,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1756\/revisions\/1773"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/media\/1757"}],"wp:attachment":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1756"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}