{"id":178,"date":"2013-02-06T16:29:29","date_gmt":"2013-02-07T00:29:29","guid":{"rendered":"http:\/\/www.sprixelsoft.com\/?p=178"},"modified":"2013-02-06T16:29:29","modified_gmt":"2013-02-07T00:29:29","slug":"masocore","status":"publish","type":"post","link":"http:\/\/www.sprixelsoft.com\/?p=178","title":{"rendered":"Masocore"},"content":{"rendered":"<p>I just learned of the term <a href=\"http:\/\/www.giantbomb.com\/masocore\/92-1165\/\">&#8220;masocore&#8221;<\/a>\u00a0today, after reading an article comparing difficult games to S&amp;M on <a href=\"http:\/\/kotaku.com\/5981380\/difficult-video-games-are-like-a-certain-kind-of-sex\">Kotaku<\/a>. It&#8217;s a good read, and resonates as I&#8217;ve been going insane the past week playing\u00a0<a href=\"http:\/\/superhexagon.com\/\">Super Hexagon<\/a>; a ridiculously\u00a0difficult game that I&#8217;ve been diligently trying to master whenever I get some spare time (Read: on the toilet).<\/p>\n<p>&nbsp;<\/p>\n<p><!--more--><\/p>\n<p>There&#8217;s something both savagely frustrating, and addicting about playing super difficult games. And I don&#8217;t mean the broken ones like <a href=\"http:\/\/www.youtube.com\/watch?v=1dJXgJ1c4vY\">Superman 64<\/a>\u00a0or\u00a0<a href=\"http:\/\/www.youtube.com\/watch?v=00xIvTOLrYA\">Dragon&#8217;s Lair<\/a>&#8230; well&#8230; maybe if it&#8217;s Castlevania II, it&#8217;s still good&#8230; but generally speaking, if the game play is fundamentally broken and your failures feel like the fault of the game, it&#8217;s just\u00a0<em>not fun<\/em>.<\/p>\n<p>&nbsp;<\/p>\n<p>And that&#8217;s where I think that some of the harder games I&#8217;ve played recently excel. When you fail in Super Hexagon, you feel like you&#8217;ve failed. You get a quick game over, touch the screen and restart. You&#8217;ll die really fast, but the punishment isn&#8217;t that bad because you instantly get to try again. Each time you succeed in being able to get further, you get a nice little dopamine reward, before dying. Want more dompamine? Experience just a little bit more pain&#8230; work through it, and &#8230;. that&#8217;s right you&#8217;ve lasted 20 seconds this time instead of 18.<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" title=\"Super Meat Boy - Death in Replay\" width=\"584\" height=\"329\" src=\"https:\/\/www.youtube.com\/embed\/mbSDiFihwXs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>In <a href=\"http:\/\/supermeatboy.com\/\">Super Meat Boy<\/a>, it&#8217;s the same way: play, die, repeat. The best part about the quick deaths, is the quick re-entry into the meat grinder. You get that same shot of dopamine when you make it that *little* bit further than the last time, and you even get to watch all your failures when you&#8217;re done. Though, I think this formula has been known for ages in the arcade circuit. I can&#8217;t tell you the number of quarters I&#8217;ve pumped into shoot &#8217;em ups or run and guns with the misconception that just one more quarter is all it will take to master the controls and finish the game. It&#8217;s a good formula, and has always worked&#8230; well&#8230; <a href=\"http:\/\/www.ign.com\/articles\/2013\/01\/18\/final-fantasy-all-the-bravest-review\">almost always<\/a>. The trick to difficult games is you&#8217;ve got to give the player control. If they don&#8217;t feel like they&#8217;re influencing the outcome they&#8217;re not going to play the game, and they&#8217;re going to resent having spent money on it.<\/p>\n<p>&nbsp;<\/p>\n<p>Though I&#8217;ll never understand people who play slot machines.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just learned of the term &#8220;masocore&#8221;\u00a0today, after reading an article comparing difficult games to S&amp;M on Kotaku. It&#8217;s a good read, and resonates as I&#8217;ve been going insane the past week playing\u00a0Super Hexagon; a ridiculously\u00a0difficult game that I&#8217;ve been diligently trying to master whenever I get some spare time (Read: on the toilet). &nbsp;<\/p>\n","protected":false},"author":3,"featured_media":179,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[12],"class_list":["post-178","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-pondering"],"_links":{"self":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/178","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=178"}],"version-history":[{"count":11,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/178\/revisions"}],"predecessor-version":[{"id":203,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/178\/revisions\/203"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/media\/179"}],"wp:attachment":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=178"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=178"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=178"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}