{"id":1875,"date":"2013-09-18T18:03:09","date_gmt":"2013-09-19T01:03:09","guid":{"rendered":"http:\/\/www.sprixelsoft.com\/?p=1875"},"modified":"2013-09-18T18:03:09","modified_gmt":"2013-09-19T01:03:09","slug":"its-scary-being-indie","status":"publish","type":"post","link":"http:\/\/www.sprixelsoft.com\/?p=1875","title":{"rendered":"It&#8217;s Scary Being Indie"},"content":{"rendered":"<p>I like to keep up-to-date with the latest Post Mortems that find their way into the gaming news websites. It&#8217;s one of the first things I&#8217;ll check out on Twitter and the main reason I keep an eye on Gamasutra. Thanks to the <a href=\"http:\/\/penny-arcade.com\/report\/\">Penny-Arcade Report<\/a>\u00a0I came across this one from Flippfly, makers of Race The Sun.<\/p>\n<p>&nbsp;<\/p>\n<p><!--more--><\/p>\n<p>Head on over to <a href=\"http:\/\/flippfly.com\/news\/race-the-sun-a-month-after-launch-losing-steam\/\">their site<\/a> to read their detailed breakdown on how disappointing a\u00a0<em>successful<\/em> launch can be of an indie title.<\/p>\n<p>&nbsp;<\/p>\n<p>It&#8217;s a little frightening to be a new developer. Heck, reading the comments from the River City Ransom or Mighty No. 9 Kickstarters are worrying. These are games that I&#8217;ve got a lot of confidence in, and by the look of the funding on Kickstarter, lots of other people do too. But time and again the comments read &#8220;unless it&#8217;s on Steam, I&#8217;m not buying it&#8221; or &#8220;unless it&#8217;s on PS4, I&#8217;m not buying it.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p>The customer loyalty to Sony or Valve is heartbreaking. Don&#8217;t get me wrong, they&#8217;re great platforms, and I support them&#8230; but as a developer it&#8217;s not as simple as simply choosing the platform to develop for and saying &#8220;this is it.&#8221; Believe me, I\u00a0<em>want<\/em> Super Hematoma to be on Steam. And I\u00a0<em>want<\/em> it to be on the PS4, but it isn&#8217;t just as simple as that.<\/p>\n<p>&nbsp;<\/p>\n<p>With Steam, you need to win a popularity contest. This means hounding people to vote for your game&#8230; a process which pushes other potential candidates out of the way. Greenlight is very prohibitive to indies in that without being able to get the votes, you\u00a0<em>aren&#8217;t<\/em> going to get on Steam. Now from what I understand, a very successful Kickstarter can make that problem go away&#8230; but for someone new to the scene, getting an audience is pretty tough.<\/p>\n<p>&nbsp;<\/p>\n<p>PS4 has easier accessibility. We&#8217;re encouraged by that and do hope to make it a platform that we target, but there are still lots of processes that come up once you want to release to a console. You need to have it localized to wherever you release it. A North American release means that you need to support English, French, and Spanish. It means a lot of paperwork with SCEA, and making sure that you comply with all of the specifications that the system requires. I recommend you take the time to check out <a href=\"http:\/\/www.youtube.com\/watch?v=6jhorg9TRAw\">Brian Provinciano&#8217;s talk from Casual Connect<\/a>\u00a0for a good summary of what&#8217;s involved with releasing to consoles.<\/p>\n<p>&nbsp;<\/p>\n<p>I really wish there were more of a market for people releasing through alternate distributors than Valve, Microsoft, Sony, and Nintendo.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I like to keep up-to-date with the latest Post Mortems that find their way into the gaming news websites. It&#8217;s one of the first things I&#8217;ll check out on Twitter and the main reason I keep an eye on Gamasutra. Thanks to the Penny-Arcade Report\u00a0I came across this one from Flippfly, makers of Race The Sun. &nbsp;<\/p>\n","protected":false},"author":3,"featured_media":1876,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[14],"class_list":["post-1875","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-industry"],"_links":{"self":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1875","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1875"}],"version-history":[{"count":2,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1875\/revisions"}],"predecessor-version":[{"id":1878,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/1875\/revisions\/1878"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/media\/1876"}],"wp:attachment":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1875"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1875"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1875"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}