{"id":2024,"date":"2013-10-25T17:05:43","date_gmt":"2013-10-26T00:05:43","guid":{"rendered":"http:\/\/www.sprixelsoft.com\/?p=2024"},"modified":"2013-10-25T17:16:11","modified_gmt":"2013-10-26T00:16:11","slug":"rain-city-chiptune","status":"publish","type":"post","link":"http:\/\/www.sprixelsoft.com\/?p=2024","title":{"rendered":"Rain City Chiptune"},"content":{"rendered":"<p>We began developing our second arena, <a href=\"http:\/\/www.sprixelsoft.com\/?p=1798\">Rain City<\/a> a while ago. Basically, it&#8217;s our version of beloved Vancouver: complete with rain, neon lights, and <a href=\"http:\/\/en.wikipedia.org\/wiki\/2011_Vancouver_Stanley_Cup_riot\">burning cop cars<\/a>. It&#8217;ll be a while yet before you see any finished background art for that part of the game, but I do have a special treat for you this time around.<\/p>\n<p>&nbsp;<\/p>\n<p><!--more--><\/p>\n<p>I&#8217;ve decided that I&#8217;m not 100% sold on confining our sound track to the standard capabilities of the NES. In past tracks, I tried limiting myself to the basic module in Famitracker: two square channels, one triangle channel, and one noise channel. I&#8217;ve been pretty lazy with incorporating DMC samples (low quality sound recordings that aren&#8217;t computer driven). This time around though, having played with it <a href=\"http:\/\/www.youtube.com\/watch?v=pTa3Ul5JlXY\">a bit<\/a> in the past, I decided to try pushing the envelope a bit and went with the Nintendo MMC5 module. This means I get access to a couple of extra square channels.<\/p>\n<p>&nbsp;<\/p>\n<p>When not just singing into a microphone, I like to jam out melodies and rhythms on the guitar when coming up with tunes. This time around instead of using the triangle channel for the bass, I decided to use one of the squares. Conveniently, the lowest note that can be achieved with the square channels happens to be the same low B that my seven string guitar is tuned to. I guess that gives me a little bit of confidence when jamming as I know the range of notes is replicable.<\/p>\n<p>&nbsp;<\/p>\n<p>Since I ended up using a square as a bass, that freed the triangle up for me to try getting a little more complexity into the drums. I turned it into a kick drum for this track. while using the noise channel for more of a snare sound. That left me the other three squares for melody and harmony which, made it a little more pleasant to work with. There&#8217;s a good chance I&#8217;ll revisit the <a href=\"http:\/\/www.youtube.com\/watch?v=xTdGOmUdNAM\">Title theme<\/a> and the <a href=\"http:\/\/www.youtube.com\/watch?v=o4jK7mZ4CzU\">Oil Sands<\/a> theme with a MMC5 treatment to get a little more depth in the tunes.<\/p>\n<p>&nbsp;<\/p>\n<p>I also haven&#8217;t had to use triplets in Famitracker until this track, so it was interesting figuring out how to make that happen. Since you don&#8217;t get the luxury of writing sheet music into the program, it meant that I had to play with note delays instead so that notes were not triggered at the precise time that they would normally. Fun!<\/p>\n<p>&nbsp;<\/p>\n<p>Anyways, here&#8217;s the track. Enjoy!<\/p>\n<p>&nbsp;<br \/>\n<center><br \/>\n<iframe loading=\"lazy\" title=\"The Rain City Theme for Super Hematoma\" width=\"584\" height=\"329\" src=\"https:\/\/www.youtube.com\/embed\/0CIBrCBGg00?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><br \/>\n<\/center><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We began developing our second arena, Rain City a while ago. Basically, it&#8217;s our version of beloved Vancouver: complete with rain, neon lights, and burning cop cars. It&#8217;ll be a while yet before you see any finished background art for that part of the game, but I do have a special treat for you this time around. &nbsp;<\/p>\n","protected":false},"author":3,"featured_media":2025,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[13],"class_list":["post-2024","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-progress-report"],"_links":{"self":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/2024","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2024"}],"version-history":[{"count":4,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/2024\/revisions"}],"predecessor-version":[{"id":2029,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/2024\/revisions\/2029"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/media\/2025"}],"wp:attachment":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2024"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2024"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2024"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}