{"id":719,"date":"2013-04-05T09:30:22","date_gmt":"2013-04-05T16:30:22","guid":{"rendered":"http:\/\/www.sprixelsoft.com\/?p=719"},"modified":"2013-04-19T01:54:28","modified_gmt":"2013-04-19T08:54:28","slug":"laying-a-backbone","status":"publish","type":"post","link":"http:\/\/www.sprixelsoft.com\/?p=719","title":{"rendered":"Laying a Backbone"},"content":{"rendered":"<p>Buenos dias all,<\/p>\n<p>It&#8217;s been a fairly quiet week in terms of quantifiable progress here at Sprixelsoft, but in the spirit of maintaining weekly Friday progress reports, I&#8217;ll ramble on pointlessly from the comfort of my bed for a few sentences about what&#8217;s been up lately before dozing off.<\/p>\n<p>&nbsp;<\/p>\n<p><!--more--><\/p>\n<p>Stephen&#8217;s whipping together some new background art for what will almost certainly be our first complete stage\/arena, while I&#8217;m continuing to put a control system in place for the bruiser characters. More on what Stephen&#8217;s up to next week, but from the technical side of things I&#8217;ve mainly been dumping my time into making the character sprite &#8220;do stuff&#8221;, as in respond to controls and interact with its environment (which is next to empty at the moment. Fun stuff). Add some minor bug fixes and a pretty full-fledged profiler in there, and you have what I&#8217;ve managed in the space of this last week.<\/p>\n<p>&nbsp;<\/p>\n<p>There really isn&#8217;t a lot to note thus far. One of the more common problems I keep finding at this point is that I&#8217;m often <em>over<\/em>-thinking things as I work. Take the collision system for example. While a rather simple topic and implementation really, the fact is that the style we&#8217;re going for with this game is quite retro and all of our in-game entities are essentially flat objects with simple bounding boxes with a depth threshold. The collision dynamics here are quite easy, but I keep wanting to add precise depths and shapes to the entities, and to work-in more intricate (read: unnecessary) nuances to the collision detection (ie: limb collisions, etc). I think it would be awesome to generalize the engine for this kind of thing, especially for future use, but if I get bogged down with such details, then I can see the project slowing to a crawl pretty quickly. More on this stuff later possibly.<\/p>\n<p>&nbsp;<\/p>\n<p>Anyway, time for ZZZs. Happy Friday.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Buenos dias all, It&#8217;s been a fairly quiet week in terms of quantifiable progress here at Sprixelsoft, but in the spirit of maintaining weekly Friday progress reports, I&#8217;ll ramble on pointlessly from the comfort of my bed for a few sentences about what&#8217;s been up lately before dozing off. &nbsp;<\/p>\n","protected":false},"author":2,"featured_media":732,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"ngg_post_thumbnail":0,"footnotes":""},"categories":[1],"tags":[13],"class_list":["post-719","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-progress-report"],"_links":{"self":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/719","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=719"}],"version-history":[{"count":10,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/719\/revisions"}],"predecessor-version":[{"id":733,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/posts\/719\/revisions\/733"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=\/wp\/v2\/media\/732"}],"wp:attachment":[{"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=719"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=719"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.sprixelsoft.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=719"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}