Yesterday, Comcept’s Mighty No. 9 Kickstarter came to a conclusion, becomming the third most funded video game on the site to date. Awesome job guys! But hunting through my bookmarks of game sites today, I stumbled across this article that was just posted over at Eurogamer.net. It’s a great read about what was at one time, the most successful game campaign on Kickstarter: Double Fine Adventure.
One thing that I get the impression about through the grape vine, is that Kickstarter is a trecherous game. One the one hand, it’s an amazing new platform to raise funds through that was impossible just a decade ago. But on the other it’s a recipe for failure if you are bad at budgeting. It’s very easy to miscalculate how much perks will cost, especially physical perks. Not just the finances, but the time involved in preparing these perks for the customer. There were some developers at PAX Dev who mentioned that some of the perks they offered ended up costing them money rather than profiting.
Give the above article a read. It’s great to see some perspective from Tim Schafer on Broken Age, a game that was unable to meet the goals that it developed after acquiring more funding than had been anticipated.