If you’ve been up on your tech news this past week, you may be familiar already with the sudden wave of copyright flagging that has been happening with the new and “improved” content ID matching system on YouTube. If not, here’s a pretty good summary of what’s happening.
The next wave of consoles is out. The PS4 came out a couple weeks ago, and now this past Friday we see the release of the next big thing… the XBone. I’m tellin’ ya now folks… don’t let these slick corporate types fool you. Each generation since the Nintendo Entertainment System has just been one giant ploy to make you pay for things that you don’t need. People market things to make you spend more money.
The internet puts the Library of Alexandria to shame. Truly, one of the amazing aspects of attempting to make a game is all the advice that’s out there on the subject. In fact there’s so much out there that it can be overwhelming trying to sort it all out. That’s why I’m so thankful to Tanya Short for compiling all of the most useful tips into one easy to read list. Brilliant.
Yesterday, Comcept’s Mighty No. 9 Kickstarter came to a conclusion, becomming the third most funded video game on the site to date. Awesome job guys! But hunting through my bookmarks of game sites today, I stumbled across this article that was just posted over at Eurogamer.net. It’s a great read about what was at one time, the most successful game campaign on Kickstarter: Double Fine Adventure.
I like to keep up-to-date with the latest Post Mortems that find their way into the gaming news websites. It’s one of the first things I’ll check out on Twitter and the main reason I keep an eye on Gamasutra. Thanks to the Penny-Arcade Report I came across this one from Flippfly, makers of Race The Sun.
I’m not entirely sure what’s changed in their process. Afterall, their indie category has existed for a while now and includes lots of games such as Fez, FTL, and a good many others that are both big names in the scene and ones that I’ve never heard of. But GOG.com is now officially accepting submissions from indie devs. This would seem to be good news in light of the convoluted Steam Greenlight process having made things increasingly difficult for indies to get their games available to mass markets.
I mentioned that I was at Casual Connect last week. Unfortunately I didn’t get as much benefit out of it as I’d hoped. I attended lectures Tuesday, but with a locked jaw I really wasn’t feeling attending on Wednesday. I made an effort to get over to see one lecture in particular called “Forget the Fu*king Press” but was disappointed to find it cancelled.