#Crowd Funding

Steve
Dec 2, 2013
10:38 PM
Steve Says:

Mohrbacher: The Gathering

While living in San Francisco, I’ve had the pleasure of meeting Peter Mohrbacher: an amazingly hard working illustrator who has some beautiful images in his portfolio. If you’ve played Magic: The Gathering in recent years, or if you’re a fan of the Spectrum books, you may be familiar with some of the work he’s done. If not, you should definitely become familiar with his work.

 

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#Crowd Funding

Steve
Oct 23, 2013
11:59 AM
Steve Says:
A faceless man entering a building

The Nameless Artist

Most artists I’ve met are generally very intent on being known for their work. I mean there’s people like Banksy who prefer to remain anonymous, but I’m more accustomed to the vfx world that gets in a tizzy that they aren’t higher on the priority list in film credits (truth be told, it’s actually rather offensive knowing that I’ve been left off the credits of the upcoming Ender’s Game film… but I digress).

 

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#Crowd Funding

Steve
Sep 30, 2013
12:26 PM
Steve Says:

Mighty No. 9 Now with More Mega Man 2

The Mighty No. 9 Kickstarter campaign is coming to a close soon and it looks like it’s on its way to becoming one of the top six funded game projects to date on the crowd funding platform. With only a little more than a day left to go, can it beat out last year’s Double Fine Adventure?

 

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#Crowd Funding

Steve
Sep 11, 2013
1:22 PM
Steve Says:

River City Ransom Underground

So it’s no secret that Matt and I love the Kunio-kun games, including River City Ransom. Technōs’s games, including RCR, Double Dragon, Battle Toads, and some of the less common games such as Nekketsu Kakutou Densetsu and Crash N’ The Boys are very dear to our hearts. It’ll be interesting to see how River City Ransom Underground turns out.

 

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#Crowd Funding

Steve
Sep 4, 2013
3:45 PM
Steve Says:
Keiji Inafune announcing his kickstarter launch at PAX Prime 2013 for Mighty No. 9, a spiritual successor to Mega Man.

Mighty No. 9 Q&A at PAX Prime 2013

As you’re probably aware, Matt and I ventured off to PAX Prime in Seattle this past week where we got to experience our very first PAXes. I went to DEV where it was really a great experience to meet people and go to panels. Prime was fantastic, and again I mostly spent most of my time going to panels. The showroom floor isn’t particularly my thing as I tend to get a little uncomfortable trying to maneuver through crowds. There’s lots of great stuff to talk about though, as I’m sure I’ll eventually work into blog posts.

 

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#Crowd Funding

Steve
Aug 7, 2013
10:00 AM
Steve Says:

Canada. Finally.

Looks intriguing.

Kickstarter

#Crowd Funding

Steve
Jul 24, 2013
9:58 AM
Steve Says:
Andrew “darkfalzx” Bado is working on an indie game called Legend of Iya

Legend of Iya

All y’all know that I’m in heart with delicious pixel art. Andrew “darkfalzx” Bado decided as a kid that he wanted to create video games, and has been working hard ever since to make that a reality. He’s been working professionally as a pixel artist for years, and in his spare time has been working to bring his own beautiful creation, Legend of Iya, to life. His kickstarter campaign is live right now, and he needs your help.

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#Crowd Funding

Steve
May 6, 2013
11:00 AM
Steve Says:

Eye On: Rex Rocket

One of the sad things right now is that as I am boldly at leisure at the moment (read unemployed), I must restrain myself from buying all the cool stuff I see every time I turn around. But that doesn’t mean that you shouldn’t buy all the cool things.

 

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#Crowd Funding

Steve
Apr 29, 2013
11:10 AM
Steve Says:

Eye On: Chasm and A.N.N.E.

My first day at GDC saw me in the GDC Play pavilion, mingling with some of the indies with games-in-progress and checking out some of the awesome stuff that will exist in the near future. Two title in particular caught my interest, and I’ve been waiting for more news to develop so that I can help spread the word about them. My friends? Take a seat. Take a deep breath. Ready? That time has come.

 

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#Crowd Funding

Steve
Mar 20, 2013
2:04 PM
Steve Says:
a screen grab of Jeremy Soule's Symphony No. 1 kickstarter page. Jeremy was the composer of Skyrim, Oblivion, Morrowind, and Guild Wars

I Can Admit When I’m Wrong

At first I was a Kickstarter skeptic. I’m a slow adopter for new things (I hadn’t owned a mobile phone until 2010), and so as crowd funding became a thing all I saw was a platform for people to pan handle. I stuck my nose up in the air and with a holier than thou attitude decided that I wanted nothing to do with it. I felt that if people truly had a great idea for a product, they should go the tried and true method of finding someone to produce and market it on the inventor’s behalf. wouldn’t be swindled by some huckster out to make a quick buck.

 

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