While living in San Francisco, I’ve had the pleasure of meeting Peter Mohrbacher: an amazingly hard working illustrator who has some beautiful images in his portfolio. If you’ve played Magic: The Gathering in recent years, or if you’re a fan of the Spectrum books, you may be familiar with some of the work he’s done. If not, you should definitely become familiar with his work.
Most artists I’ve met are generally very intent on being known for their work. I mean there’s people like Banksy who prefer to remain anonymous, but I’m more accustomed to the vfx world that gets in a tizzy that they aren’t higher on the priority list in film credits (truth be told, it’s actually rather offensive knowing that I’ve been left off the credits of the upcoming Ender’s Game film… but I digress).
The Mighty No. 9 Kickstarter campaign is coming to a close soon and it looks like it’s on its way to becoming one of the top six funded game projects to date on the crowd funding platform. With only a little more than a day left to go, can it beat out last year’s Double Fine Adventure?
So it’s no secret that Matt and I love the Kunio-kun games, including River City Ransom. Technōs’s games, including RCR, Double Dragon, Battle Toads, and some of the less common games such as Nekketsu Kakutou Densetsu and Crash N’ The Boys are very dear to our hearts. It’ll be interesting to see how River City Ransom Underground turns out.
As you’re probably aware, Matt and I ventured off to PAX Prime in Seattle this past week where we got to experience our very first PAXes. I went to DEV where it was really a great experience to meet people and go to panels. Prime was fantastic, and again I mostly spent most of my time going to panels. The showroom floor isn’t particularly my thing as I tend to get a little uncomfortable trying to maneuver through crowds. There’s lots of great stuff to talk about though, as I’m sure I’ll eventually work into blog posts.
All y’all know that I’m in heart with delicious pixel art. Andrew “darkfalzx” Bado decided as a kid that he wanted to create video games, and has been working hard ever since to make that a reality. He’s been working professionally as a pixel artist for years, and in his spare time has been working to bring his own beautiful creation, Legend of Iya, to life. His kickstarter campaign is live right now, and he needs your help.
My first day at GDC saw me in the GDC Play pavilion, mingling with some of the indies with games-in-progress and checking out some of the awesome stuff that will exist in the near future. Two title in particular caught my interest, and I’ve been waiting for more news to develop so that I can help spread the word about them. My friends? Take a seat. Take a deep breath. Ready? That time has come.
At first I was a Kickstarter skeptic. I’m a slow adopter for new things (I hadn’t owned a mobile phone until 2010), and so as crowd funding became a thing all I saw was a platform for people to pan handle. I stuck my nose up in the air and with a holier than thou attitude decided that I wanted nothing to do with it. I felt that if people truly had a great idea for a product, they should go the tried and true method of finding someone to produce and market it on the inventor’s behalf. I wouldn’t be swindled by some huckster out to make a quick buck.