One interesting thing about the way the Unity community has developed, is that while there are lots of tutorials out there and people willing to help answer your questions on the forum… there also is a large asset store full of solutions that could be used if you’re willing to spend a little coin. I spent this week mostly reading reviews and looking at what my options are for making a game without the burden of figuring out how to do everything myself.
I got up to learning more 2D platforming this week, though with a friend of 20+ years in town this week I’ve ended up doing far more touristy stuff this week than bi’ness. Actually, 2D platforming is a slight misnomer, as the stuff that I was working with this week was actually 3D.
I’ve decided to cut back on blog posts for a while. Last year, I was trying to make regular updates on Mondays and Wednesdays about the gaming industry, however I feel that the time that I’ve spent researching things to share and talk about (let alone the time actually writing) could be more fruitfully spent trying to do actual development. We will continue to make regular updates on Fridays about what we’re up to.
Don’t tell me you thought I was done talking about the games I played last year. I had many hours to myself in 2013, and a huge backlog of games to play. I currently have 104 owned yet untouched games in my collection… so don’t be surprised if we see a lengthy list next year too. This will however finally conclude the review of games I played in 2013.
Wow. When I started reviewing the games I’d played in 2013, I hadn’t realized at first just how many there were. What I thought would be spat out in a little more than an hour has turned into a two-parter. So what were the other games that I played in 2013? Buckle-up there pardner, I’m about to tell you.
You may not be aware that I play video games. It’s… you know… a thing that I do. Sometimes. After getting burned by the hype that surrounded Final Fantasy VIII (one of my least favourite games of all time) back in 1999, I gave up on paying attention to marketing. I don’t frequently pick up new titles unless the buzz and the appeal is just too much to handle. I’m a slow adopter, and thus some of what I spend my time playing has already been out for decades. I played a good number this year, so lets get started.
I came across a neat interview over on Gamasutra (which is a reprint from the October 2006 issue of Game Developer magazine). For those of you who haven’t played any of the Castlevania games, you’re defintely missing out. It’s one of my favourite series, not just because of the great game design and awesome artwork, but because it has some of the best music out there.
I’m sure some of you have already caught that the latest Steam Sale is happening. I picked up some copies of Monaco for Matt and myself on the first day of the sale when it was 80% off, and since it was a four pack it didn’t take much effort to find two more people to give copies away to.
If you’ve been up on your tech news this past week, you may be familiar already with the sudden wave of copyright flagging that has been happening with the new and “improved” content ID matching system on YouTube. If not, here’s a pretty good summary of what’s happening.