Wow, it’s already 2017!
Did you know that even though Sprixelsoft may have shut down, Matt and I are still at it with our game-centric going ons? I now make AAA games, and Matt now plays AAA games (not often). And while we may not be working on a game together, we DO make a podcast together.
If you feel like checking it out, head on over to Allegro Digital, where you can listen to our weekly podcast (heck you can even subscribe on that iTunes thingamajig!
You may have noticed that after a seemingly optimistic start to the year where we announced that we were looking to take 2014 by the horns that there was a sudden drop-off of updates. I’ve never been the best at cushioning bad news, so lets cut straight to the meat of it: Sprixelsoft Studio Limited is no longer a corporation. Read more here.
I recently found myself in the right place at the right time, and was asked to write a guest article for YoungWebBuilder.com on how games are used in a non-entertainment capacity. A lot of the time when I’m writing these blog posts, I’ll search around, see what news catches my attention, and then I’ll just start writing. Other times, it’s significantly easier to splash my words about as it’s something I’ve experienced personally and can just post tons of personal information.
I can’t remember exactly when it was that I came up with the idea for it (It was March 9th), but at one point I had an idea that I thought was amusing pop into my head. An Endless Runner Text Adventure. Not to rag on the endless runner genre… but there’s something about the endless scrolling screen of games like Canabalt, Robot Unicorn Attack, Temple Run that fails to captivate me. And so I felt that a spoof was in order.
I suppose I should start off the blog with a bit of a “Hello World” statement, as well as pointing out that while you are indeed looking at the blog right now, also take note of the top bar where there will be a dynamic link to whatever our latest “News” item happens to be. If you’d like to learn more about Sprixelsoft, Matthew Langille, and myself; feel free to poke around and see what’s what. And also be sure to click on the below link to get a bit more detail on just what it is that I’ve been up to now that I’ve quit my job, moved to San Francisco, and hope to fulfill my dream of making video games