One interesting thing about the way the Unity community has developed, is that while there are lots of tutorials out there and people willing to help answer your questions on the forum… there also is a large asset store full of solutions that could be used if you’re willing to spend a little coin. I spent this week mostly reading reviews and looking at what my options are for making a game without the burden of figuring out how to do everything myself.
I got up to learning more 2D platforming this week, though with a friend of 20+ years in town this week I’ve ended up doing far more touristy stuff this week than bi’ness. Actually, 2D platforming is a slight misnomer, as the stuff that I was working with this week was actually 3D.
I’ve decided to cut back on blog posts for a while. Last year, I was trying to make regular updates on Mondays and Wednesdays about the gaming industry, however I feel that the time that I’ve spent researching things to share and talk about (let alone the time actually writing) could be more fruitfully spent trying to do actual development. We will continue to make regular updates on Fridays about what we’re up to.
Something just felt right when we started working together on our own game. The idea of forging ahead and creating something new was kind of magical. The wheels were always spinning, and there was a lot of talk about “wouldn’t this be cool”, and “we should totally do that“. Bit by bit, we have been working to make things happen: making snippets of code to allow the display of sprites, creating characters to go on those sprites, and making those characters capable of fighting against each other.
We began developing our second arena, Rain City a while ago. Basically, it’s our version of beloved Vancouver: complete with rain, neon lights, and burning cop cars. It’ll be a while yet before you see any finished background art for that part of the game, but I do have a special treat for you this time around.