#Cool Stuff

Steve
Nov 11, 2013
11:53 AM
Steve Says:

Game Glitches Are The Best

Like the writer over at Kotaku, I don’t even have anything more to say on the matter. Gamefront has some amazing video up on their YouTube Channel of glitches from WWE 2K14. As an aside, am I the only one slightly disturbed that people like WWF wrestler AndrĂ© (The Giant) Roussimoff appear in WWE games a two full decades after their death?

 

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#Progress Report

Matt
Nov 8, 2013
11:00 AM
Matt Says:

Packages of Files and Pieces of String

Hey paisanos, I’m back out of the depths of my nerd cave to give a long overdue update on some game stuffs!

 
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#Cool Stuff

Steve
Nov 6, 2013
8:35 PM
Steve Says:
Screencapture from South Sun Cove in Guild Wars 2

Jump Puzzles

I’ve been playing a lot of Guild Wars 2 lately. For those of you who haven’t played it, it’s an MMO. It’s actually the first MMO I’ve played. See, I’m a cheap one, and I have never been able to justify paying a monthly subscription fee to play a game. GW2 doesn’t have one of those though, so it’s A-O-K by me.

 

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#Cool Stuff

Steve
Nov 4, 2013
12:29 PM
Steve Says:

Play Games To Make You Smrtr

What’d ya’ll get up to for Halloween? Me? I went to the California Academy of Sciences where I learned my blood type, and got to see a human brain being dissected. Nothing says spooky like learnin’. Then I spent most of the weekend getting smarter. At least according to this study.

 

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#Progress Report

Steve
Nov 1, 2013
1:25 PM
Steve Says:
Stephen Tucker's 7 string gutar

Musical Revision

Having opened up the sound of Super Hematoma last week by incorporating the MMC5 sound module for the Rain City theme, I decided to revisit the other two themes to see if they could use some extra depth as well.

 

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#Pondering

Steve
Oct 28, 2013
3:19 PM
Steve Says:

I’ve Got Some Extra Steam Keys

That I don’t know what to do with. Anyone have any ideas?

#Progress Report

Steve
Oct 25, 2013
5:05 PM
Steve Says:

Rain City Chiptune

We began developing our second arena, Rain City a while ago. Basically, it’s our version of beloved Vancouver: complete with rain, neon lights, and burning cop cars. It’ll be a while yet before you see any finished background art for that part of the game, but I do have a special treat for you this time around.

 

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#Crowd Funding

Steve
Oct 23, 2013
11:59 AM
Steve Says:
A faceless man entering a building

The Nameless Artist

Most artists I’ve met are generally very intent on being known for their work. I mean there’s people like Banksy who prefer to remain anonymous, but I’m more accustomed to the vfx world that gets in a tizzy that they aren’t higher on the priority list in film credits (truth be told, it’s actually rather offensive knowing that I’ve been left off the credits of the upcoming Ender’s Game film… but I digress).

 

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#Cool Stuff

Steve
Oct 21, 2013
1:07 PM
Steve Says:

The Stanley Parable

A few months back, my wife and I were at a friend’s house and he insisted that he had a demo that I needed to play. It was a weird experience where you were a worker in an office and as you moved around, the narrator would communicate a story of what was happening. Go against the narration and it would fittingly change. It was an experience like no other game I’ve played.

 

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#Progress Report

Steve
Oct 18, 2013
2:19 PM
Steve Says:

Outreach

Marketing is something that’s a little trickier to discuss: we haven’t gone through the whole cycle yet at this point. Super Hematoma is not done and so we don’t have much measure of success or failure. But I’m pleased with the attention that our retrospective received.

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